VideoBrains July Epilogue

Roll out the red carpet, because in July, VideoBrains went to the movies. Okay, we didn’t actually go there, and there was no red carpet, but we did have one fantastic event based all around that theme.

First up, we had Helen Gould with a perhaps controversial opinion: Warcraft, the recent film, was actually pretty great. Coming from the perspective of someone who doesn’t play any of the Warcraft games, Helen defended the film valiantly!

In July, we had to say goodbye to Rob Morgan as our resident speaker, as he gave his final talk in the series on the narrative utility belt of games: An Awfully Big Adventure. Give his talk the respect it deserves by catching up on the rest of the talks in this series in our handy playlist!

There’s an intense and deep lore behind Pop-up Pirate, and through multiple mediums Grant Howitt showed us the complex past of it, and how the dedicated fans pieced together the story like a better version of Dark Souls. There’s a lot going on in Pop-up Pirate.

Martin Hollis, designer behind Goldeneye and other games, took on a challenge at VideoBrains July: take 5 films from the audience and design entirely new, unique games around them. Of course, the audience gave some interesting and challenging films to really test his skill.

Finally, Hannah Dwan rounded off the evening telling us all about Hannibal: not one of the books, or one of the films, but a game from the early 2000s. You probably haven’t heard of it, because it was never released. What happened to Hannibal: The Game?

That’s all for VideoBrains July! Well, almost. We also sold the first edition of the VideoBrains zine that evening! If you’d like to buy your own copy, you can find out how to do so here.

VideoBrains August: Gang Beasts is just around the corner – featuring our next resident speaker Alice Bell, 5 other brilliant speakers, and the second issue of the VideoBrains zine! Find out more on eventbrite.

We’ll be back.

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